time delay question

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#1   time delay question
acchow
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hello. i have a question regarding setting up some kind of time delay function in flash 5. i don't know if it's even possible, since i haven't been using flash for very long. what i'd like to do is set up a button that will go to a specific url on release. but prior to going to that url, i want it to play an animation first. so i need to set up a time delay so that the animation can finish before the page loads the destination url. any kind of help anyone can offer will be greatly appreciated, as i've been pulling my hair out trying to figure this out for the last couple of days. thanks.



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GoddsEgo
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Hi Acc

Make movie with your button on scene 1 and have its a/c gotoandplay scene 2 frame 1

on scene 2 put your animation

In last frame of the animation put the a/c geturl to call in new window



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#3   re: time delay question
acchow
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goddsego - thanks. i tried that and it works. however, i noticed that everytime i add a new scene, it increases the size of the file/movie. is there any way to do it with just action commands?



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#4   re: time delay question
GoddsEgo
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I am not quite sure what you are attempting to do but to answer the question...


Yes you can make a delay in action using a/s

If you create a button then select the button and attach this a/s to it, Once the button in pushed there will be a 10sec delay before the window opens to site requested


on (press) {
    function wait() {
        getURL("http://www.codezwiz.com/ftopict-4308.html", "_blank");
        clearInterval(myTimer);
    }
    myTimer = setInterval(wait, 10000);
}



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#5   re: time delay question
acchow
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goddsego. that was EXACTLY what i needed!!! thank you so much! you see, what i simply needed this for was so that after i pressed a particular button, the rest of the scene's animation would play out before it jumped to the destination url. but there's a chance that i would have upwards of 10+ of these buttons, so you can imagine that if i added another scene to play out the rest of the animation for each and every button, the size of my file would jump exponentially (and i didn't want that). but the code you provided did the trick. thanks again!



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#6   re: time delay question
GoddsEgo
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Yw what you might think about doing in future projects is using the loadmovie a/s for your post button animation.

By using the loadmovie a/s, the main movie with its buttons on it will be all that has to load, then the other smaller movies will only be called upon if their particular button is pushed.


Thus you could have a main with 100 buttons on it that have animation associated with each button (but in a dif swf file) that is quite small



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